Updated the "quest trigger" ability script, which is used to advance the racial quest of some races. Dust Storm: now also increases critical strike damage fixed error in description. Berserk: now also doubles critical strike damage. Reduced gold acquired target for racial quest from 75000 -> 50000. Prowl: now disabled with weapons drawn to prevent unwanted power leaps. Discipline: increased armor bonus to allies from 125 -> 150 reduced attack damage bonus to allies from 20% -> 15%. Updated Colovian Star: now fully restores Magicka/Stamina and fortifies them by the amount restored for 30 seconds. I suspect that Imperials may be OP now that Colovian Star is useful, but it is hard to judge how effective Imperial Virtues actually is, so I'm not willing to pull the nerf trigger just yet. Stones of Galen: Apprentice Stone no longer erroneously responds to incoming spells, enchantments or explosions. Grail of Betony: reduced regeneration bonus from 75% -> 50% but no longer requires standing still. Marsh Dweller: reduced bonus movement speed while swimming from 150% (even though the description said 250%) -> 100%. Flawless Perfection -> Elven Supremacy: improved readability of description. I tried it without the drawback and it just made the race utterly uninteresting to play against 90% of enemies, because even 12% more damage taken affects your gameplay in a way "no difference" does not. The loss of up to 100 armor equals up to 12% more damage taken (or less), but some people seem to think it makes the race completely useless. Gold and Glass is a hated ability, even if its actual impact on gameplay is minor. This is because this game can't handle updating active abilities.
As a Breton or Khajiit: use trace to temporarily change to something else (preferably OrcRace so you don't trigger someone else's racial quest), then save, upgrade, reload, and change back to BretonRace or KhajiitRace.